AI Insights · Timothy · January 2022
Top 5 Baseball Games Performance in Middle East Q4 2021
Explore the performance trends of the top 5 baseball games on a unified platform in the Middle East during Q4 2021, with insights on downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 baseball games on a unified platform in the Middle East showed varied performance metrics. Here, we delve into the weekly downloads, revenue, and active user trends for these applications, with data sourced from Sensor Tower.
BASEBALL 9 experienced significant fluctuations in weekly revenue, starting at $18 in late September and peaking at $152 by the end of December. Weekly downloads showed a consistent upward trend, climbing from 366 in late September to a high of 603 in mid-December before slightly dropping to 428 by the end of the quarter. Active users for the game remained relatively stable, with a slight increase from 4.4K to a peak of 4.8K in mid-December, ending the quarter at 4.3K.
Homerun Clash saw a substantial revenue spike in mid-October, reaching $424, before stabilizing around the $150-$250 range towards the end of the quarter. Weekly downloads fluctuated, peaking at 322 in mid-October, but then gradually declined to 197 by the end of December. Active users saw a slight downward trend from 1K in late September to 897 by the end of December.
Baseball Fury 3D did not generate any revenue during this period. However, weekly downloads showed variability, starting at 234 in late September, peaking at 369 in early October, and ending the quarter at 338. Active users also saw fluctuations, starting at 1.3K and ending at 1.2K, with a notable dip to 947 in early December.
Baseball Clash: Real-time game had the highest revenue among the top 5, starting at $577 in late September and peaking at $795 in early November. Weekly downloads were relatively low, with a notable spike to 446 in mid-December. Active users showed a slight decline from 3.9K in late September to 3.3K by the end of December.
Baseball Star had minimal revenue, with only a few weeks showing $1. Weekly downloads varied, starting at 41 in late September and peaking at 104 in early December. Active users increased from 215 in late September to a peak of 302 in mid-December, ending the quarter at 245.
For more insights and detailed analytics on these applications, visit Sensor Tower.